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This is the Project Video Submission Page for Brainy Pixel’s in-process 3D Full-length Feature Film codenamed “Island Jack” created within the Unreal Game Engine. 


All information on this page is Copyright © 2018-2020 Brainy Pixel Productions, LLC.

Phased Budget PDF FILES

Brainy_Pixel_Phase_Budget_Document (pdf)Download
Brainy_Pixel_Phase_Budget_Spreadsheet (pdf)Download

Island Jack 2019 - 2020 UPDATE!

We've Been Busy!

Shotgun Integration

We've Been Busy!

The gang here at Brainy Pixel are all tremendously passionate about the Island Jack project and we’re not the type of folks to sit idle. As such we wanted to provide a quick update and show what we’ve been up to since our initial grant submission:

Script Updates

Shotgun Integration

We've Been Busy!

We continue to write and hone the script for the feature film, working with animation industry luminary David Pitts - https://www.imdb.com/name/nm1557666/ (Veggie Tales Producer and Writer and feature film producer for The Pirates Who Don’t Do Anything) who is providing very valuable feedback on streamlining and smoothing out rough spots throughout the entirety of the script.

Shotgun Integration

Shotgun Integration

Cloud-based animation pipeline

We’re always working to match pace with the animation industry here at Brainy Pixel, and the integration of the Shotgun Production Software - https://www.shotgunsoftware.com has been a huge step in the right direction. Utilizing Shotgun to manage our animation production workflow was a major goal that we set for our little studio in 2019 and we’re proud to say, “achievement unlocked”!

Cloud-based animation pipeline

Cloud-based animation pipeline

Cloud-based animation pipeline

Hand-in-hand with our implementation of Shotgun, Brainy Pixel is also testing the waters with utilizing an entirely cloud-based animation pipeline, of which Shotgun is only one element. Utilizing remote virtual machines via Paperspace - https://www.paperspace.com, Brainy Pixel is able to spin up high-end machines in the cloud which our remote animators use at a fraction of the cost of purchasing physical machines.

Prism Pipeline

Cloud-based animation pipeline

Real-time MOCAP into UE4

As we work towards creating a company-wide standard for our animation process, we’ve also discovered and implemented yet another excellent software package called Prism Pipeline - https://prism-pipeline.com that integrates both with Blender and Shotgun. Prism Pipeline is an animation pipeline tool that handles file version control, configuration management, and file markup for all of our 3D assets.

Real-time MOCAP into UE4

Cloud-based animation pipeline

Real-time MOCAP into UE4

Another major goal for Brainy Pixel for 2019 was not only working with the amazing capabilities of the Unreal Engine, but also integrating motion capture via our Perception Neuron - https://neuronmocap.com Gen 1 MOCAP suit. We’re excited to announce that this goal was also achieved and we’re now able to do fully wireless, real-time motion capture directly into the Unreal Game Engine. Check out the video below to see it happen!

Niagara VFX Utilization

Niagara VFX Utilization

Niagara VFX Utilization

Another major hurdle that lay before us in 2019 was sinking our teeth into the awesome capabilities that we knew lay within the Unreal Engine’s VFX System, Niagara - https://docs.unrealengine.com/en-US/Engine/Niagara/index.html. Utilizing the excellent help provided by Epic, we’re now creating blowing snowstorm and particle-based light VFX within UE4.

Concept Art Creation

Niagara VFX Utilization

Niagara VFX Utilization

As we continue fleshing out the script, we’re also working hard in defining the overall look and feel for the feature film and the world in which it takes place. We are very pleased with our new environmental concept art and have included some of this stunning work below for perusal.

ISLAND JACK UE4 MOCAP!

A quick glimpse into Brainy Pixel's new wireless, live, MOCAP capability - directly into the Unreal Engine via Perception Neuron and Motion Builder!

Island Jack Concept Art

The Diesel Dismals - a fetid swamp filled with parts, pieces, and liquids from long gone robots.
The Village - a village of outcast robots who create their homes with whatever they can find.
Theta Falls - a dramatic and mysterious location that contains hidden secrets.
The Ostrich Plains - an ancient speed test site, now inhabited by Ostrich bots.
The Forsaken Lands - a place where robots go when they're cast out from the Junk Lord's Domain.
Test Site Arc-3 - an arctic test site where critical data waits in cold storage!
The Lava Maintenance Tunnels - deep beneath the ground are massive tubes that power the island.
The Junk Lord's Domain - inside the massive volcano at the island's center resides our antagonist.
Flooded City - once the nerve center of the Island, it's now ruined and filled with secrets!

ISLAND JACK Project Video

ISLAND JACK VFX Test

VFX test render utilizing Marketplace effects and a Blender walk cycle. 

ISLAND JACK'S PIPELINE

Blender to Unreal Pipeline

The ISLAND JACK pipeline is based heavily on the Fortnight trailer whitepaper "Fortnight: Developing a real-time pipeline for faster workflows." Having extensive experience with Blender as well as a need to keep costs low, we have been implementing Blender as the primary modeling and rigging tool for our production.


Breakdown on the ISLAND JACK Bamboo Valley Scene:


The robot character originated as an unrigged model that we modified substantially in Blender to better conform to the range of motion for a humanoid skeleton. The character was then rigged in Blender with the aid of the "UE4 Tools Addon" by Lluis Garcia. This rig was further enhanced with facial bones and Blender shape keys. Once imported into Unreal 4.20, Marketplace motion assets were re-targeted onto the character and blended in sequencer.  The character is also rigged with the Unreal plugin "Allright Animation Rig" to empower our animators to animate directly in the Unreal Engine. We are excited to see continuing improvements in the animation and sequencer tools with each new release of of the Unreal Engine!


The firefly character was modeled and rigged in Blender. A wing-flap cyclic animation was created in Blender and looped in Unreal's sequencer. The sequencer was also used to animate the character's flight path and movements. 


UV unwrapping and texturing for both characters utilized Blender and Substance Painter to varying degrees. 


The Bamboo Valley environment is an Unreal Marketplace asset. This high quality asset required only modest lighting changes to achieve the look we desired for the clip with stunning results.  In addition to scanning our own assets, we expect ISLAND JACK to make extensive use of scanned Marketplace assets as well as assets from the Quixel Megascans library. 


Scratch audio was added in Adobe Premiere Pro. 


The scene was set up and rendered real-time on a Windows 10 laptop. (i7-7820HQ CPU, NVIDIA Quadro P4000, 32 GB RAM)

"We are excited to see continuing improvements in the animation and sequencer tools with each new release of the Unreal Engine!" 

Brainy Pixel

Michael Thoenes

Michael Thoenes

Brannon Hollingsworth

Brannon Hollingsworth

Brainy Pixel CEO/Managing Partner

Brannon Hollingsworth

Brannon Hollingsworth

Brannon Hollingsworth

Brainy Pixel COO/Creative Director

Partners

Mike Roman

CEO, Red Sky Studios - https://redskyfilmstudios.com

Stephen Preson

COO, Red Sky Studios - https://redskyfilmstudios.com

Wayne Thornley

Scriptwriting/Directing Consultant -  https://www.imdb.com/name/nm1798333/ 

Partners Cont.

George Escobar

Producer, Scriptwriting/Directing -  https://www.imdb.com/name/nm2756180/ 

Joel Bunkowske

Producer, Marketing & Distribution, Legal -  https://sites.google.com/view/bunkowske-law 

Vinny Argentina

 Assistant Professor of Art, Animation, and Game Design - UAH -  https://www.uah.edu/ahs/departments/art/faculty/vinny-argentina  

Vic Holt

2cgvfx  Second Chance Games and Visual Effects -  https://2cgvfx.com/ 

David Pitts

Animation Producer, Writer, VFX - President, Pollination Pictures

 https://www.imdb.com/name/nm1557666/ 


Brainy Pixel Interns

Klifton Riley

Janssen Carlo Bardos

Klifton Riley

3D Animation and Textures - https://www.artstation.com/silentsymphony12

Noah Lombard

Janssen Carlo Bardos

Klifton Riley

3D Animation and Maya - https://www.artstation.com/nolo

Janssen Carlo Bardos

Janssen Carlo Bardos

Janssen Carlo Bardos

3D Modeling, Textures, and Concept Artist - https://www.artstation.com/janzenbar2

Brannon Hall

Bronwyn Hollingsworth

Jordan Douglas

3D Animation, Concept work, Marketing

Jordan Douglas

Bronwyn Hollingsworth

Jordan Douglas

Blender VFX & 3D Animation - https://www.youtube.com/channel/UC5x-8fLRORHo2rQDUXFBKqA

Bronwyn Hollingsworth

Bronwyn Hollingsworth

Bronwyn Hollingsworth

Production Assistant

Grant Application Document

Provided in the case that formatting was lost during submission.

Epic Grant Application Document (pdf)

Download

Copyright © 2018-2023 Brainy Pixel Productions LLC - All Rights Reserved.

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