Signed in as:
filler@godaddy.com
Signed in as:
filler@godaddy.com
This is the Project Video Submission Page for Brainy Pixel’s in-process 3D Full-length Feature Film codenamed “Island Jack” created within the Unreal Game Engine.
All information on this page is Copyright © 2018-2020 Brainy Pixel Productions, LLC.
The gang here at Brainy Pixel are all tremendously passionate about the Island Jack project and we’re not the type of folks to sit idle. As such we wanted to provide a quick update and show what we’ve been up to since our initial grant submission:
We continue to write and hone the script for the feature film, working with animation industry luminary David Pitts - https://www.imdb.com/name/nm1557666/ (Veggie Tales Producer and Writer and feature film producer for The Pirates Who Don’t Do Anything) who is providing very valuable feedback on streamlining and smoothing out rough spots throughout the entirety of the script.
We’re always working to match pace with the animation industry here at Brainy Pixel, and the integration of the Shotgun Production Software - https://www.shotgunsoftware.com has been a huge step in the right direction. Utilizing Shotgun to manage our animation production workflow was a major goal that we set for our little studio in 2019 and we’re proud to say, “achievement unlocked”!
Hand-in-hand with our implementation of Shotgun, Brainy Pixel is also testing the waters with utilizing an entirely cloud-based animation pipeline, of which Shotgun is only one element. Utilizing remote virtual machines via Paperspace - https://www.paperspace.com, Brainy Pixel is able to spin up high-end machines in the cloud which our remote animators use at a fraction of the cost of purchasing physical machines.
As we work towards creating a company-wide standard for our animation process, we’ve also discovered and implemented yet another excellent software package called Prism Pipeline - https://prism-pipeline.com that integrates both with Blender and Shotgun. Prism Pipeline is an animation pipeline tool that handles file version control, configuration management, and file markup for all of our 3D assets.
Another major goal for Brainy Pixel for 2019 was not only working with the amazing capabilities of the Unreal Engine, but also integrating motion capture via our Perception Neuron - https://neuronmocap.com Gen 1 MOCAP suit. We’re excited to announce that this goal was also achieved and we’re now able to do fully wireless, real-time motion capture directly into the Unreal Game Engine. Check out the video below to see it happen!
Another major hurdle that lay before us in 2019 was sinking our teeth into the awesome capabilities that we knew lay within the Unreal Engine’s VFX System, Niagara - https://docs.unrealengine.com/en-US/Engine/Niagara/index.html. Utilizing the excellent help provided by Epic, we’re now creating blowing snowstorm and particle-based light VFX within UE4.
As we continue fleshing out the script, we’re also working hard in defining the overall look and feel for the feature film and the world in which it takes place. We are very pleased with our new environmental concept art and have included some of this stunning work below for perusal.
A quick glimpse into Brainy Pixel's new wireless, live, MOCAP capability - directly into the Unreal Engine via Perception Neuron and Motion Builder!









VFX test render utilizing Marketplace effects and a Blender walk cycle.

The ISLAND JACK pipeline is based heavily on the Fortnight trailer whitepaper "Fortnight: Developing a real-time pipeline for faster workflows." Having extensive experience with Blender as well as a need to keep costs low, we have been implementing Blender as the primary modeling and rigging tool for our production.
Breakdown on the ISLAND JACK Bamboo Valley Scene:
The robot character originated as an unrigged model that we modified substantially in Blender to better conform to the range of motion for a humanoid skeleton. The character was then rigged in Blender with the aid of the "UE4 Tools Addon" by Lluis Garcia. This rig was further enhanced with facial bones and Blender shape keys. Once imported into Unreal 4.20, Marketplace motion assets were re-targeted onto the character and blended in sequencer. The character is also rigged with the Unreal plugin "Allright Animation Rig" to empower our animators to animate directly in the Unreal Engine. We are excited to see continuing improvements in the animation and sequencer tools with each new release of of the Unreal Engine!
The firefly character was modeled and rigged in Blender. A wing-flap cyclic animation was created in Blender and looped in Unreal's sequencer. The sequencer was also used to animate the character's flight path and movements.
UV unwrapping and texturing for both characters utilized Blender and Substance Painter to varying degrees.
The Bamboo Valley environment is an Unreal Marketplace asset. This high quality asset required only modest lighting changes to achieve the look we desired for the clip with stunning results. In addition to scanning our own assets, we expect ISLAND JACK to make extensive use of scanned Marketplace assets as well as assets from the Quixel Megascans library.
Scratch audio was added in Adobe Premiere Pro.
The scene was set up and rendered real-time on a Windows 10 laptop. (i7-7820HQ CPU, NVIDIA Quadro P4000, 32 GB RAM)
"We are excited to see continuing improvements in the animation and sequencer tools with each new release of the Unreal Engine!"

Brainy Pixel CEO/Managing Partner

Brainy Pixel COO/Creative Director

CEO, Red Sky Studios - https://redskyfilmstudios.com

COO, Red Sky Studios - https://redskyfilmstudios.com

Scriptwriting/Directing Consultant - https://www.imdb.com/name/nm1798333/

Producer, Scriptwriting/Directing - https://www.imdb.com/name/nm2756180/

Producer, Marketing & Distribution, Legal - https://sites.google.com/view/bunkowske-law

Assistant Professor of Art, Animation, and Game Design - UAH - https://www.uah.edu/ahs/departments/art/faculty/vinny-argentina

2cgvfx Second Chance Games and Visual Effects - https://2cgvfx.com/

Animation Producer, Writer, VFX - President, Pollination Pictures
https://www.imdb.com/name/nm1557666/

3D Animation and Textures - https://www.artstation.com/silentsymphony12

3D Animation and Maya - https://www.artstation.com/nolo

3D Modeling, Textures, and Concept Artist - https://www.artstation.com/janzenbar2

3D Animation, Concept work, Marketing

Blender VFX & 3D Animation - https://www.youtube.com/channel/UC5x-8fLRORHo2rQDUXFBKqA

Production Assistant
Provided in the case that formatting was lost during submission.
Epic Grant Application Document (pdf)
DownloadCopyright © 2018-2023 Brainy Pixel Productions LLC - All Rights Reserved.
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.